﻿using Uniforax.Core.GameObjects;
using Uniforax.Core.WorldFramework;

namespace Uniforax.Camp.TestData.SmallStake
{
    public class SmallStakeBluePrint : BaseBluePrint
    {
        public SmallStakeBluePrint()
        {
            Cost = 2;
        }

        public override BaseGameObject CreateGameObject()
        {
            return new SmallStake();
        }
    }
}
